Health in Cyberpunk 2077

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Health is a crucial gameplay mechanic in Cyberpunk 2077, influencing player vitality and combat effectiveness.

Overview

Health is a measure of your vitality, starting with 100 Health Points. Your base Health increases by 5 each time you level up. Health regenerates on its own up to 60% of the maximum outside combat, and the Nourishment status effect doubles your Health regeneration rate outside combat.

Stamina and Armor

Dodging, dashing, and attacking deplete your Stamina, and reaching 0 Stamina will severely reduce melee attack speed until recovered. For every 10 points of Armor, you reduce incoming damage per second by roughly 1 point. Cyberware is the main source of armor, with some clothing providing slight increases through intrinsic modifiers. The maximum amount of Armor is capped at 2000, with a damage reduction bonus capping out at 1500 Armor for a 50% reduction.

Adrenaline and Mitigation

Adrenaline is gained when the Adrenaline Rush Perk is activated and is indicated as a yellow bar that acts like extra Health. Mitigation Chance determines your chance to mitigate attacks, starting at 0% by default, while Mitigation Strength decreases damage taken from a Mitigated Hit by 50%.

Carry Capacity and Critical Hits

Carry Capacity determines how much weight you can carry, while Crit Chance determines your chance to deal a Critical Hit, which deals 50% more damage by default.

Referencie

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Cyberpunk 2077

Health Mechanics