Biotechnica Toxi-Stoppers

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Toxi-Stoppers are an antidrug injection. They're actually a heavy hit of anti-chemical nanites. These little silicon bugs are programmed to dismantle any artificial chemical compound found in the subject's bloodstream. They're very efficient, giving the subject a +4 to Body Type saves vs. drugs and gases (and giving a 40% chance of avoiding nerve toxin damage altogether). Their drawbacks include limited life span—about five minutes—and the fact that they're too efficient. They'll clean the subject of all internal foreign chemicals, including antibiotics, other chemical anti-toxins, prescription medications, etc. Toxi-Stoppers don't care whether the unnatural chemical is beneficial or not; if ifs not in their database of natural chemicals, out it goes! Furthermore, they won't bother biological entities in the bloodstream. Viruses, cancers, and so on are bypassed.

To most soldiers, Toxi-Stoppers are a case of foolish management spending. Why spend 2000eb on a throw-away shot of nanites when the full treatment of Toxin Binders (from which Toxi-Stoppers are derived) works as well, only has to be administered once, and only costs 50% more? Still, it can't be denied that if you're not swimming with Toxin Binders and you suck some bad chemicals, Toxi-Stoppers are better than nothing.

Note: Toxi-Stoppers will bring a subject down from a dose of any drug, including the recreational stuff. IVs pretty harsh, though—instant sobriety, man! They won't neutralize alcohol thought, which is a natural chemical.[1]

Reference

  1. ACKERMAN GREY, D. Firestorm Shockwave. 1st ed. Berkeley CA; R. Talsorian Games Inc, 1997. (pg.47)