Implants

Revision as of 13:27, 30 January 2025 by imported>ArasakaBOT (Reference: clean up)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)



Implants are a class of specialized cyberware that are placed in the body for a specific function.

Implants are the useful little things you get plugged in to make living easier; things that you can't replace from a Body Bank, or that you may want for a specific job. Note: Motion detectors, radiation detectors, and chemical analyzers are 360° systems. Radars/Sonars are 180° systems.[1]

Types of Implants

  • Nasal Filters: These filters increase Saves against poison sleepdrugs or other breathable toxins by +4.[1]
  • Gill Implant: This implant allows the user to breath relatively clean water (saves vs poison must be made if the water source is polluted or contains toxic chemicals) for up to 4 hours.[1]
  • Independent Air Supply: A small artificial organ filled with a spongy oxygen fixing foam implanted in the lower lungs it allows an inactive character to hold his breath for up to 25 minutes, or an active character up to 10 minutes.[1]
  • Mr. Studd™/Midnight Lady™ Sexual Implants: The Mr. Studd™ slogan "All night, every night and she'll never know." captures the adult intentions of these implants; use your imagination to what they are capable of. Wearer add +1 to Seduction checks.[1]
  • Contraceptive Implant: Implanted under the left armpit. Prevents pregnancy for up to five years. Available for both sexes.[1]
  • Subdermal Pocket: 2"x4" plastic pocket hidden under the skin with a pressure-sensitive seal. Useful for couriers. Detection requires a DIFFICULT Awareness check.[1]
  • Adrenal Booster: An artificial gland which releases adrenal hormones on command. Adds +1 to REF for up to 1D6+2 turns, three times per day.[1]
  • Subdermal Armor: This is a mesh/ballistic plastic armor inserted under the skin. Detecting subdermal armor requires a DIFFICULT Awareness roll. Subdermal armor covers the torso only.[1]
  • Motion Detector: Detects motion (direction and strength) in a 20 sq. m. area with a 70% effectiveness. Can be mounted in the palm or heel.[1]
  • Digital Recorder: This unit can record input from internal microphones, from a digital recording link, a digital camera or all three. The unit is stored in its own subdermal pouch and can record up to 2 hours of information on each chip.[1]
  • Audio/Video Tape Recorder: This unit uses micro-cassettes to store input from its internal microphone, video cam or digital recording link. It is stored in its own subdermal pouch for easy access. Each cassette holds 2 hours of information.[1]
  • Radar Sensor: 100m range radar unit implanted in the shoulder, with emitter in skull. Implant causes visible bulge in forehead.[1]
  • Sonar Implant: 50m range sonar unit implanted in the skull.[1]
  • Radiation Detector: 10m range, 80% detection effectiveness. Can be implanted in any body area, with a beep alarm mounted on the mastoid bone.[1]
  • Chemical Analyzer: This modification to the nasal passages analyses smells and breaks them down to their chemical components. The results can be output to an LCD screen Biomonitor or Times Square marquee.[1]
  • Voice Synthesizer: This system allows the user to mimic any voice or tone previously recorded by it's memory chip. The chip can store up to 10 "voices". This system also gives the user a +4 to any Disguise attempt (now you really sound like the person you're imitating).[1]
  • AudioVox: This system allows the user to control vocal tones volume and tone quality with the precision of a musical synthesizer. Special effects (reverb, tremolo, sustain, and choral voices), loudspeaker volumes and vocal delay programming (for singing with yourself) are also possible. This effect adds +2 to any vocal Performance Skill check.[1]

Chromebook Volume 1

The following implants are found in the first Chromebook.

  • Decentralized Heart: Distributing the heart's function to multiple implants throughout the chest reduce the risk of catastrophic damage. +2 on death saves from torso injuries
  • E-Monitor: This device designed for use in space can monitor air pressure and can be programmed to detect symptoms of bad atmosphere (CO2, oxygen, carbon monoxide, nitrogen) with 90% accuracy.
  • Forked Tongue: Uses ultrasonics subliminally to make listeners more suggestible. +1 on persuasion and seduction checks.
  • T-MAXX "CyberLiver": This implant filters the blood, protecting against addiction and poisons (+4 to saves) and neutralizing alcohol with 90% effectiveness. A togglable Mk. II version exists.
  • Kiroshi OptiShields: Wraparound shades attached to housings built into the skull that provide protection against chemical irritants, glare, and even some small arms fire (8SP vs 3/10ths of head hits).
  • Pacesetter Heart: The Pacesetter Sport Heart can supply accelerated bloodflow on demand, improving athletic performance safely for four minutes. +1 Body (doesn't apply to MBT and instead penalizes Death Saves by -1) and MA. Once the safe use window ends, must roll under Body -1 for each minute beyond the window, or suffer 1D6 damage and halved Body for 4 minutes. The Pacesetter 2000 Overdrive Heart, functions much the same, but it is twice as effective and can only be used safely for two minutes.
  • Rebreather: Lungs implanted with rebreathers can hold a breath for as much as fifteen minutes. Additionally, they can be configured to filter inhaled toxic gases with 55% success.
  • Voice Pattern: Allows the user to perfectly imitate another’s voice by using a suitable input device.
  • Wet Drive: A secure file storage medium, only accessible by interface plugs (even by the user). Can be password protected by code lock.
  • Wearman Mk. II: A cybernetic stereo that doesn't require cyberaudio installation. No humanity cost.

Reference

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 PONDSMITH, M. Cyberpunk 2020. 2nd ed. Berkeley CA; R.Talsorian Games, 1990.