Dynalar "Digits"

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A new line of cybernetic fingers from Dynalar Technologies! Compatible with any standard cyberhand or cyberarm; easily installed in the privacy of your own home.

a) Dartgun

Compressed-air dart (3m range) similar to cyberoptic weapon from CP 2020. HC=2.[1]

b) Lockpick

A concealed and "handy" breaking and entering tool. HC=.5.[1]

c) Light Pen

Used to write on computer screens and graphics tablets. HC=.5.[1]

d) Mini Light

A narrow beam 25m in length. Batteries are replaceable (1 eb); last 12hrs. HC=5.[1]

e) Finger Bomb

To be detached and thrown, it inflicts 2D6+3 damage to all targets in a 3m diameter. Caution: Black market cyberware in some states. HC=2.[1]

f) Scissors/Wirecutters

A pair of cutters is built into the middle and index fingers. They inflict 1D6/3 if used as weapons. HC=1.[1]

g) Mace Sprayer

Holds 2 bursts of incapacitating mist (-4 to REF and Awareness skill for 1 D6 combat rounds). An Average difficulty roll to hit the facial area if target is surprised; a Very Difficult roll if not. HC=2[1]

Wave 2

Quick change Mount

A handy click-and-turn mount installed at the knuckle of the cyberhand. Any Dynalar cyberfinger can be modified for use with a quick change mount for 20eb. HC=1[2]

Vidcam

Designed in conjunction with Kiroshi Optics, this cyberfinger contains a miniature video camera designed to transmit its input to a Kiroshi Video Imager. This cyberfinger is ideal for peering around corners unobtrusively. HC=2 The vidcam can have one of the following options.

Passive IR, Teleoptics (10x), Lowlite[2]

Self-propelled Grenade

The first joint of the cyberfinger is a self-propelled grenade (7m range). 2D6 damage to all targets in a 2m diameter. Replacement grenades cost 25eb. each. Caution: Black market cyberware in most judicial regions. HC=2[2]

Air Hypo

Miniature "Bones McCoy". Drug container plugs into a socket below the knuckle. Enough compressed air for 4 injections. Replacement air containers are 3eb. each. HC=1[2]

Tracking Device

Another cyberfinger designed in conjunction with Kiroshi Optics. This cyberfinger contains a tracking device with a range of 3km. It transmits the direction and distance to a TimesSquare display. This cyberfinger holds 2 magnetized tracer bugs that it can launch at targets up to 3m away. Extra bugs are 10eb each. HC=0.5[2]

Lighter

A miniature flame lighter. It has fuel enough for 2 hours of continuous use. Extra fuel 1 eb/refill. HC=2[2]

Wave 3

Cyberfinger Probe Link

New from Dynalar, yet another in the ever-growing range of cyberfinger options. The fingertip removes to reveal a standard male plug for machine, vehicle, or dataterm interfacing (you must have the required link in your neuralware processor). Note: -1 to all actions with vehicles. Cannot be used with Quick-Change option. Surgery: N, HC: 0.5[3]

Parabolic Microphone

This cyberfinger (and plug-in mike) was designed to be used with the owner's cyberaudio. The directional microphone allows the user to hear as if he were twenty times closer to the sound source. An automatic filter helps eliminate background noise and serves as a level dampener. Only usable with cyberhands that are part of a full cyberarm. HC: 2.[3]

Flasher

The tip of this finger can be removed to reveal a set of miniature one-use halogen bulbs that flash stroboscopicly (replacement bulbs are 25eb). Anyone looking in the direction of the Flasher who fails a Difficult REF roll will receive a -4 'blinded' modifier to all actions for 1 min. HC: 1[3]

IR/UV Flashlight

This cyberfinger can project both ultraviolet and infrared light The projected light is a conic beam with an effective range of 10m. Designed for use with passive IR and UV cyberoptics or imaging systems. HC: 1[3]

Flare

This finger opens to fire a miniature emergency flare. In ideal weather conditions the flare can reach altitudes of up to 150m. Flares are available in red or green. A white illumination flare that will negate darkness mods in a 25m diameter is also available. Replacement flares cost 15eb. Range is 35m and damage is 1D6/2 for 2 rounds if used as a weapon. HC: 2[3]

Storage Compartment

The inner mechanisms of this slightly-oversized cyberfinger are reduced in size and placed near the knuckle of the cyberhand in order to create a small storage space inside the finger. HC: 0.5[3]

Laser Pointer

This directional laser projects a bright red dot that your audience can't miss. IVs probably the easiest laser pointer to use since integral to your cyberhand. With an effective range of 20m, you can lay it (if forefinger-mounted) alongside the barrel/action of your pistol or SMG as an impromptu laser sight Warning: avoid direct eye exposure or blindness may result HC: 0.5[3]

Wave 4

A) Flesh Mount

Allows cyberfingers to be installed on meat hands. Great for Yakuza members after atonement! May be combined with the Quick-Change Mount. HC=1[4]

B) One-Shot Special

The final holdout! This cyberfinger holds a single 5mm round tip. It may use different types of ammo. Caution: May be Black Market cyberware in some areas! HC=2[4]

C) Ballpoint Finger

A great toy for executives and students. The leakproof pen in the fingertip holds enough ink to write a ten-mile line! It can even write in zero-G or underwater! refills are available in a variety of colors and cost 2 eb. HC=0.5[4]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 FISK, C. Chromebook Volume 1. 1st ed. Berkeley CA: R.Talsorian Games, 1991 (pg.32)
  2. 2.0 2.1 2.2 2.3 2.4 2.5 PONDSMITH, M. Chromebook Volume 2. 1st ed. Berkeley CA: R.Talsorian Games, 1992 (pg.4)
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 ACKERMAN, D. Chromebook Volume 3. 1st ed. Berkeley CA: R. Talsorian Games, 1994 (pg.22)
  4. 4.0 4.1 4.2 QUINTANAR, D. Chromebook Volume 4. 1st ed. Berkeley CA: R.Talsorian Games, 1996 (pg.4)