Talk:Cyberpunk 2077 Cyberware

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Revision as of 12:29, 29 October 2023 by imported>ArasakaApart (Some value/tier changes)
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Why does this require its own article? This should be a category or be inside the Cyberwear article. Karnemir (talk) 18:39, March 4, 2020 (UTC)

Nervous System Inaccuracy

Neofiber cyberware currently provides 10% additional mitigation strength not 2%, I'd edit it if I knew how

It's 2% per quality. ArasakaApart (talk) 09:51, 26 February 2022 (UTC)

Please disregard this. Thanks.

Bonus data collection

Modifier Type Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Aim Speed Arm, Circ, Cortex, Eye, Nerve 4.0% 4.0% 4.4% 4.8% ?
Armor Skele ? ? ? 3.6 ?
Bonus damage against enemies at full health Eye ? ? ? 2.4% ?
Bonus Ricochet Damage Circ, Eye, Integ, Nerve ? ? ? 1.2% ?
Bonus Stealth Damage Arm, Cortex, Eye, Hand, Integ, Leg, Nerve, Skele 4.4 ? ? 4.8 ?
Carrying Capacity Circ, Hand, Integ, Leg, Nerve, Skele ? 10 11 12 ?
Chemical Damage Arm ? ? ? 2.6%* ?
Damage Over Time Arm, Circ, Cortex, Hand, Nerve ? ? ? 2.4% ?
Damage Over Time Resistance Arm, Circ, Cortex, Integ, Skele ? ? ? 1.9% ?
Decreased enemy vision Arm, Circ, Cortex, Eye, Integ, Nerve ? ? 1.1% 1.2% ?
Electrical Damage Arm, Cortex ? ? ? 2.4% ?
Explosion Damage Arm, Circ, Cortex, Eye, Hand, Integ, Nerve ? ? ? 2.4% ?
Explosion Damage Resistance Arm, Circ, Cortex, Integ, Leg ? ? ? 0.6% ?
Grenade Recharge Speed Arm, Circ, Cortex, Eye, Hand, Leg, Skele ? ? ? 2.4% ?
Headshot Damage Multiplier Circ, Cortex, Eye, Skele ? 2.0% 2.2% 2.4% ?
Health Arm, Circ, Cortex, Eye, Hand, Integ, Nerve, Skele 2.0 2.0 2.2 2.4 ?
Health Item Effect Arm, Circ, Integ, Skele ? ? ? 1.2% ?
Health Item Recharge Speed Arm, Circ, Cortex, Leg, Skele ? ? ? 1.4% ?
Health Regen Bonus Arm, Circ, Cortex, Integ, Leg, Skele ? ? 1.1% 1.2% ?
Melee Damage Arm, Circ, Cortex, Hand, Integ, Leg, Nerve, Skele ? ? 2.2% 2.4% ?
Melee Damage Resistance Arm, Cortex, Hand, Integ, Nerve, Skele ? ? 1.8% 1.9% ?
Mitigation Chance Integ ? ? ? 0.5% ?
Mitigation Strength Skele ? ? ? 0.5% ?
Quickhack Damage Arm, Circ, Cortex, Eye, Hand, Leg ? ? ? 1.9% ?
RAM Regen from neutralizing an enemy Arm, Circ, Cortex, Eye, Hand, Integ, Skele ? ? ? 0.12 ?
Reduced damage from Poisoned enemies Integ ? ? ? 2.4% ?
Reload Speed Circ, Cortex, Hand, Nerve 1.4% 1.4% 1.5% 1.7% ?
Thermal Damage Arm ? ? ? 2.6%* ?
Weapon Handling Cortex, Eye, Integ, Leg, Nerve, Skele ? 2.0% 2.2% 2.4% ?

* includes +10% bonus from All Things Cyber. Needs to be adjusted.

Some value/tier changes

I noticed the optics (under Face cyberware) don't have tiers yet. Basic Kiroshi Optics, Kiroshi "Doomsayer" Optics, Kiroshi "Sentry" Optics and Kiroshi "Stalker" Optics are all starting at Tier 1 (will verify the others later).

Also per patch 2.02 the Kiroshi "Doomsayer" Optics have an range of 10 instead of 14 meters (so Highlight explosive devices and traps near your crosshair and within 10m instead of Highlight explosive devices and traps near your crosshair and within 14m) at Tier 1.

Reflex Tuner has been changed to 2 instead of 4 seconds duration and a cooldown of 60 instead of 40 seconds at Tier 1.

The Shock Absorber's lower value needs to be changed in colour from green to white (the value already applies at Tier 1 instead of Uncommon/Tier 2). ScoutBen (talk) 12:05, 29 October 2023 (UTC)

Should be updated. In the future, you could also try your hand at it yourself perhaps.😊 ArasakaApart (talk) 12:29, 29 October 2023 (UTC)