Status Effects in Cyberpunk 2077

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Status Effects are a significant gameplay element in Cyberpunk 2077, influencing player capabilities and combat dynamics.

Overview

Status Effects in Cyberpunk 2077 can be categorized as either positive or negative. Positive Effects can assist players in combat, while Negative Effects can hinder their abilities.

Positive Status Effects

1. **Hydration**: Increases max Stamina by 10%. 2. **Nourishment**: Increases max Health by 5%. 3. **Refreshed**: Allows Health regeneration during combat for 1 hour. 4. **Rested**: Grants 20% increased experience for Skills after sleeping. 5. **Energized**: Increases maximum stamina by 25% and stamina regeneration rate by 30%.

Negative Status Effects

1. **Bleed**: Inflicted by Physical damage from various weapons, causing Physical damage over time. 2. **Blind**: Inflicted by Device Quickhacks or X-22 Flashbang Grenades, impairing vision. 3. **Burn**: Inflicted by Thermal damage, causing ongoing damage. 4. **Crippled**: Limits combat effectiveness and movement based on hit limbs. 5. **Drunk**: Reduces movement speed and weapon accuracy. 6. **EMP**: Briefly deactivates Mechs, Drones, and Robots. 7. **Poison**: Inflicted by Chemical damage, reducing Armor and causing ongoing damage. 8. **Stun**: Inflicted by Blunt melee weapons, immobilizing the target for a short duration.

Sandevistan

Sandevistan is a temporary status effect that slows down time for a set duration, designed for use with bladed melee weapons. Different versions of Sandevistan have varying effects on time slowing and cooldowns.

Referencie

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[1] [2]

Cyberpunk 2077

Gameplay Elements

Status Effects