Gig: Concrete Cage Trap

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Concrete Cage Trap is a Gig in Cyberpunk 2077. It was added in Patch 1.6 as part of the Added Side Missions DLC.

Walkthrough

V is tasked with finding and escorting the client, Tiny Mike, out of a Kabuki housing block alive, as he is being hunted by Militech for stealing data from a lab in the Badlands for Regina.

A stealthy path to Tiny Mike's location involves entering the block via a fire escape. Two locals loitering on the perimeter will point out that the fire escape can be reached by climbing a nearby vending machine and jumping from some pipes. Once on the fire escape, climb to the second level instead of entering the open window, and follow the catwalk. Watch out for a Militech drone on the ground to the left which has a partial view of the catwalk, and two Militech soldiers guarding an open apartment along the way. At the end of the catwalk, jump down and continue heading forward to a ladder close by. Climb up and head straight to enter the third floor of the building where Tiny Mike is hiding.

Tiny Mike is in an apartment on the second floor, in the bathroom. When prompted, grab his air hypo from the desk and give it to him, which gives him the strength to move, but not to help in any fighting. He allows V to take his personal weapon, the Hypercritical, which is sitting on the sink, to make up for it. Next, follow him downstairs, where he gives V the option to let him open up an alternate exit through an adjacent restaurant. Going through Tiny Mike's escape route is faster and avoids any remaining guards, but three Militech soldiers may still be patrolling outside the restaurant. It is possible to eliminate each of them quietly, but their patrol routines do allow a brief window where none of them are looking directly at the restaurant's entrance.

However V and Tiny Mike escape the block, enter the vehicle that Regina sent to leave the area and complete the gig

Journal Entry

Tiny Mike's got himself in a scrape. You help him today, he helps you tomorrow – you know how it works.

I sent Tiny to klep some files from a Militech facility yesterday and clearly it didn't go as planned (mostly). Tiny swiped the data but Militech tracked the hack and has him cornered. You don't like sad endings do you? Let's try to avoid one here.

Tiny's hunkered down in our safehouse – apartment 63 at a residential block in north Kabuki. Militech's got him pinned inside and surrounded. Armored vehicles, heavy-ironed corpsec troops, the whole thing, probably the fucking spanish armada too. Break through their lines and save my man.

And don't worry – this isn't a charity case.

I'm attaching something that will help you recognize him.

Objectives

  • Get inside the lockdown area.
  • Use emergency stairs. [Optional]
  • Go to Tiny Mike's hideout.
  • Find Tiny Mike. (He's in the bathroom)
  • Talk to Tiny Mike.
  • Take the inhaler from Tiny Mike's backpack.
  • Give the inhaler to Tiny Mike. (You can give him one of your own)
  • Talk to Tiny Mike.
  • Take gun. [Optional]
  • Follow Tiny Mike.
  • Talk to Tiny Mike.
  • Escort Tiny Mike to the fixer's transport.
  • Lead Tiny Mike to the restaurant. [Optional]
  • Get in the car with Tiny Mike.

Associated Shards

Notes

  • Completing this gig before Gig: Big Pete's Got Big Problems unlocks additional dialogue with Big Pete in the latter.
  • Completing this gig is not required to unlock the achievement It's Elementary, but it is required to unlock the side job Last Call.
  • If you haven't already, to unlock this gig you may need to complete several gigs for Regina before it appears.
  • After completing this gig, Tiny Mike can be met sitting in the Afterlife.

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