Joe Satch a half-Hopi who used to ride tie road with a tribal Nomad pack out of Arizona, but most of his family was wiped out when they accidentally trespassed onto a Militech reservation in New Mexico. He waged a bitter, fruitless war of revenge for a while, and then put his past behind him, Now he makes a good living as a freelance shipper and smuggler. If you don't use Joe and Sue, use Joe's stab for a generic Nomad leader.[1]

Stats

INT 8,COOL 10, MA 6, SAVE 10, REF 9, ATR 6, BODY 10, BTM -4, TECH 10, BTM -4 LUCK 5, EMP 8/7.[1]

Skills

Family +3, Awareness/Notice +6, Endurance +4, Melee +6, Rifle +4, Drive +8, Basic Tech +4, Wilderness Survival +5, Brawling +5, Athletics +2, Handgun +5, Hide/Evade +3, Shadow/Track +4, Stealth +2, Navigation +3.[1]

Cyberware

Basic processor, chipware socket interface plugs, vehicle link, basic cyberoptic, Low Lite, teleoptics, Times Square Marquee.[1]

Weapons and Equipment

Knife, SP 15 armor jacket, walkie-talkies, S&W Combat Magnum revolver with two speed loaders and 100 rounds, M-16A2 with four magazines and 200 rounds, binoculars, tool kit, tent, sleeping bag, and other outdoors equipment.[1]

References

  1. 1.0 1.1 1.2 1.3 1.4 MOSS, W. Land of the Free. 1st ed. Berkeley CA; R.Talsorian Games, 1994 (pg.83)

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