Dynalar Subdermal Armor (Skull)
Hey, your skull doesn't have any moving parts, at least not in the important places, like right over your brain! So why not get subdermal plating on your main cranium? It protects like a helmet in every way (there's a 1-4 on 1D10 chance any head attack hits an unprotected part—like our face or neck; subject to Reps ruling). Requires MA surgery.
Game Notes: Subdermal armor on your face and neck also sounds like a great idea; right? Not so. Average skin thickness on your face is less than half an inch. Adding a 1/4 inch thick rigid kevlar weave to your torso and skull is possible, but not on your face.[1]
| SP | HC | Cost | Change to spot | ATTR loss |
|---|---|---|---|---|
| 4 | 1D6/3 | 300 | Impossible (35) | None |
| 6 | 1D6/2 | 550 | Impossible (30) | None |
| 8 | 1D6 | 750 | Very difficult (25) | None |
| 10 | 1D6+2 | 1000 | Difficult (20) | None |
| 12 | 1D6+3 | 1200 | Average (15) | -1(50%) |
| 14 | 2D6 | 1400 | Easy (10) | -1 |
Reference
- ↑ PONDSMITH, M. Chromebook Volume 2. 1st ed. Berkeley CA: R.Talsorian Games, 1992 (pg.7)