Dropp is a sacrifice ICEbreaker. When activated, it attacks anti-personnel programs first to protect the 'runner, doing 1D6 damage to the anti-personnel program. At the end of that round, Dropp automatically jacks the 'runner out of the system. This jack-out is irrevocable. The whole idea of Dropp is that if the 'runner is attacked by something he can't handle, he throws out Dropp and drops out.[1]

Reference

  1. ACKERMAN-GREY, D. Rache Bartmoss' Brainware Blowout. 1st ed. Berkeley CA; R.Talsorian Games Inc, 1996 (pg.77)