AV-9 Combat Assault Aerodyne
AV-9 Combat Assault Aerodyne is an AV introduced in Chromebook Volume 1.
Sourcebook Description
- The big brother to the well known AV-4 is about to make itself known! Imagine a modular-design AV where the base unit is a combat-capable vehicle. Visualize a command center with space for you and your staff to observe a battlefield with the AV-8's ultramodern sensors. Imagine the devastating firepower of a chaingun, two grenade launchers and up to four (!) outboard rocket pods. See a troop transport with space for ten of your best, delivering them where you need them, when you need them. See all this in one package, then call your salesrep before the other guy does.
- Game notes: The AV-9 has a slot for a module which can contain either troop space, ordinance, or an airborne command post. It takes 10 minutes for a field crew to replace modules with full equipment. Weapons are also modular, except for two grenade launcher turrets (180 degrees each). Two heavy weapon hardpoints are fitted to the belly with power, sensor and ammo feeds into the gunship module (not usable with other modules). The outboard stabilizers may have single MG turrets and one pylon beneath each stabilizer. You get quad-fire capability by placing one rocket pod on each stabilizer, and using the belly mounts for rapid-fire launchers feeding from ammo stored in the module.
- Top speed is 400mph, operational radius is 400 miles. SDP: 180, armor: SP 45 All AV-9 modes have all-weather capability, and active & passive IR sensors. A trained squad can dismount (via ropes) in 10 seconds without the vehicle ever touching ground. Weapons suite: Grenade launchers use standard grenades in a turreted launcher with a 750m range, ROF=2 and 30 rounds ammo of up to two different types (selectable each turn). Rocket pods are equivalent to the Militech RPG-A, but have an ROF of 8! They fire straight ahead with a firing angle of +/-15° off the flight path. normal tactics are to "walk" the rockets ahead of the vehicle as it makes its strafing run. They carry either 24 (outboard pods) or 72 rounds (belly mounts, gunship only). MG's are cyberlinked MMG's firing 5.56 mm ammo, use stats for the AKR 20. Ammo=200 rounds (or 500 in the Gunship module).[1]
References
- ↑ FISK, C. Chromebook Volume 1. 1st ed. Berkeley CA: R. Talsorian Games, 1991 (pg.28)