Dynalar Gradiated Subdermal Armor (Torso)
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Adapted from the old version and slightly altered to give those who prefer discretion the opportunity to be discreet about their personal enhancements, subdermal armor can come in a variety of SP ratings and thicknesses. All require critical surgery (CR). The Attractiveness loss is permanent and cannot be remedied with plastic surgery. The reflex penalty has been known to be removed by using high-tech orbital materials. (Approx. 8x cost for each -1 REF you want to remove at GM's call.)[1]
| SP | HC | Cost | Difficulty to spot | ATTR Loss | REF Loss |
|---|---|---|---|---|---|
| 6 | 1D6/3 | 350 | Impossible (35+) | None | None |
| 8 | 1D6/2 | 500 | Impossible (32+) | None | None |
| 10 | 1D6/2+1 | 650 | Impossible (30+) | None | None |
| 12 | 1D6 | 800 | Very difficult (25) | None | None |
| 14 | 1D6+2 | 1000 | Very difficult (25) | None | None |
| 16 | 1D6+3 | 1100 | Difficult (20) | None | None |
| 18 | 2D6 | 1200 | Difficult (20) | -1(50%) | None |
| 20 | 2D6+2 | 1450 | Average (15) | -1 | -1 |
| 22 | 3D6 | 1750 | Easy (10) | -2 | -2 |
Reference
- ↑ PONDSMITH, M. Chromebook Volume 2. 1st ed. Berkeley CA: R.Talsorian Games, 1992 (pg.7)