Euro Business Machines US Headquarters

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The Euro Business Machines US Headquarters were located in the Corporate Plaza of Night City.

Overview

Built at some point prior to 2013 and at a height of 112 stories, by 2020 this tower was the second tallest structure in Night City, just behind the Arasaka Towers. It was the main office for the American division of the Hamburg-based Euro Business Machines corporation. The company had other facilities inside the metropolitan area, including a remote assembly facility, that utilized to manufacture all manner of computer systems and high-tech hardware. EBM prided itself on its public relations and paternal image, and consequently, there were many public service areas in the building.

Dr. Jasmine Lai Ket, a brilliant scientist in the field of artificial intelligence engineering, worked in these offices ever since she was contracted by EBM. Due to her talent, corporate rivals tried to kidnap her at least eight different times.[1]

By 2045, the ruins of the collapsed building could be found within the Hot Zone. There were rumors it still contained one of the world's first cyberdecks.[2]

Layout

The architecture of the tower was considered to be striking, with the cross section of the building resembling a jagged sided square with truncated corners. The exterior was equally interesting, with a latticework of black, tubular girders crossing over the recessed, mirrored windows. At either side of all four flattened comers, glass-walled exterior elevators traveled in the first groove formed by the angular walls. There were also interior elevators and stairways. The white EBM logo was prominently displayed on the top sections of all four of the walls formed by the flattened corners.

On the building's roof there was a combination heliport/AV-4 pad. The rooftop restaurant was exclusive and expensive, but the observation deck was not. A subterranean parking lot and loading area, plus ten underground manufacturing levels were located beneath the building.

There was a large reception area on the ground floor, in the center of a mall-like indoor pavilion, which itself was composed of wide walkways circling the insides of the first eight floors. The fourth side of this enormous, open space was dominated by a huge marble-walled cylinder, encasing the interior elevators, stairwells, building service ducts, and the structural core. There were thirty-six businesses in the pavilion, including restaurants, cafes, bookstores, boutiques, clothing stores, gift stores, and EBM showrooms and display areas. From the lobby, with proper authorization, one could use the interior elevators, which went to the corporate floors and subterranean levels. The exterior glass elevators serviced only the first eight pavilion floors, the 9th through 15th floors (which were subcontracted out as office space to other businesses), and the rooftop restaurant and observation deck on the 112th floor. They would stop at the intervening EBM floors only if one had the appropriate card-key.

The EBM building was the most accessible of all the high-tech corp offices in Night City. The greater part of the parking area was open to the public, although the executive lots and loading docks were off limits to unauthorized vehicles, and the entire area was patrolled. The first fifteen floors of the building, including the open pavilion and subcontracted floors were publicly accessible, as were the rooftop restaurant and observation deck. Access to the roof itself, the EBM floors, and the subterranean floors were restricted to employees and authorized personnel. Employee cafeterias, recreation centers, and surgical and medical facilities were not open to the public either. There were also guided tours of the non-proprietary areas of the manufacturing section. All persons entering the building at any point were subject to discreet metal detector and explosive sniffer tests, and all areas were patrolled 24/7.[1]

Gallery

References

  1. 1.0 1.1 PONDSMITH, M. Night City Sourcebook. Berkeley, CA, R. Talsorian Games, 1991. (pp.26,28,103,107)
  2. HUTT, J. Collecting the Random. Kenmore, WA, R. Talsorian Games, 2022. (p.5)

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