Braindance Inc.

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Revision as of 06:16, 4 September 2025 by Admin (talk | contribs) (Created page with "{{GameIcon|2013|2077}} {{Infobox_Organization |title=Braindance Incorporated |image=Braindance logo 2077.jpg |aka= |purpose= |type=Entertainment |founder=Yuriko Sujimoto<br>Norman Lassimer |appears_games = {{CP|2013}}<br>{{CP|2077}} |appears_books = {{CP|2013RB}}<br>{{CP|2077WB}}<br>{{CP|2077BO}} }} '''Braindance Incorporated''', or '''Braindance Inc.''' for short, is one of the key manufacturers of braindance chips. ==History== ===2007-2009=== In 2007,...")
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Braindance Incorporated, or Braindance Inc. for short, is one of the key manufacturers of braindance chips.

History

2007-2009

In 2007, after multiple academic experiments, Yuriko Sujimoto (a graduate from the University of California at Santa Cruz) developed the foundation of braindance technology.

Upon receiving her PhD from Santa Cruz, Sujimoto went to work for the State of California as a researcher in penal reform. It was here that she and Norman Lassimer, a noted penal psychologist, began to realize the implications of her discovery as pertaining to penal reform.

After several setbacks, Lassimer and Sujimoto managed to convince the California State Senate to partially fund their project, and to offer sentence reduction for project volunteers. The final step in convincing the senate came when Militech offered to help with the funding and offer jobs to those who were released early, in exchange for a license to market the Braindance machines as a military simulator. Despite the combined offers of Militech and the State of California, there were not enough "volunteers" to compile one database, let alone the seven they wished to have. It would not be until March 7th, 2009, that their big break would come.

With increased funding in 2009, combined with a national government contract to produce more machines and tapes, Lassimer and Sujimoto formed Braindance Incorporated.[1]

2009-2020

Soon after, entertainment forms of braindance were released in a joint venture between Militech, Braindance Inc. and Diverse Media System (DMS). Public demand for braindance media grew, and DMS quickly cornered the market by developing "the world's premier editing facilities and the most extensive braindance chip distribution network". Despite finding itself competing with DMS and Militech, Braindance Incorporated still is one of the key manufacturers of braindance chips.

References

  1. FISK, C. Rockerboy Sourcebook. Berkeley, CA, R. Talsorian Games, 1989. (pp.62–63)

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