Quickhack: Difference between revisions
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Quickhacks are advanced cybernetic abilities in ''Cyberpunk 2077'' that let players manipulate enemies, devices and even vehicles via software “programs” installed on a cyberdeck.<ref name="quickhacks">{{Cite web|title=Cyberpunk 2077 Quickhacks|url=https://cyberpunk.fandom.com/wiki/Cyberpunk_2077_Quickhacks|website=Cyberpunk | |||
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== Overview == | |||
Quickhacks are uploaded while scanning a target. Each has an '''upload time''', '''RAM cost''', '''duration''' and often a '''cooldown'''. After Update 2.0, quickhacks became '''traceable'''—repeated use will fill a trace bar until enemies discover V’s location (unless you counter it with stealth tools or specific perks/cyberware).<ref name="update2.0">{{Cite web|title=Update 2.0|url=https://www.cyberpunk.net/en/news/49060/update-2-0|website=cyberpunk.net|date=2023-09-21}} | |||
</ref><ref name="breach2">{{Cite web|title=Hacking & Breach Protocol Guide – Changes in 2.0|url=https://game8.co/games/Cyberpunk-2077/archives/Hacking-and-Breach-Protocol-Guide|website=Game8|date=2023-10-10}} | |||
</ref> | |||
== Mechanics == | |||
; RAM & Upload queue | |||
Uploading quickhacks spends RAM from the installed cyberdeck. Some quickhacks can be '''queued''' to start as soon as the previous one finishes. | |||
The '''Overclock''' perk (Intelligence) lets you upload hacks even at 0 RAM by paying Health per extra RAM used; it’s a core enabling tool for high-end netrunning loops.<ref name="overclock">{{Cite web|title=Overclock (Perk)|url=https://cyberpunk.fandom.com/wiki/Overclock|website=Cyberpunk | |||
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; Trace & stealth | |||
Most combat hacks advance an enemy '''trace'''. Covert hacks (e.g., [[Ping]], [[Memory Wipe]], [[Bait]]) are designed to minimize or avoid trace buildup and support stealth routes.<ref name="quickhacks" /> | |||
; Spread & line-of-sight | |||
Several hacks can '''spread''' to nearby enemies. Spread range, timing and extra spread chances depend on hack tier and the cyberdeck used (see '''Raven Microcyber''' below).<ref name="raven">{{Cite web|title=Raven Microcyber|url=https://cyberpunk.fandom.com/wiki/Raven_Microcyber|website=Cyberpunk | |||
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With higher-tier [[Ping]] you can reveal networks and even hack '''through walls''' to connected targets.<ref name="quickhacks" /> | |||
; Devices & vehicles | |||
Device hacks (cameras, doors, turrets, etc.) and vehicle hacks have their own set of programs and costs. The [[Carhacker]] perk unlocks vehicle quickhacks such as ''Floor It'' or ''Self-destruct'' (deck-dependent).<ref name="quickhacks" /> | |||
== Cyberdecks == | == Cyberdecks == | ||
Cyberdecks | Cyberdecks determine RAM pool, quickhack slots, buffer, and powerful passive bonuses that shape your playstyle.<ref name="cyberware">{{Cite web|title=Cyberpunk 2077 Cyberware|url=https://cyberpunk.fandom.com/wiki/Cyberpunk_2077_Cyberware|website=Cyberpunk | ||
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'''Raven Microcyber (Mk.1–3).''' Spread-focused decks: increase spread distance, make spreads '''instant''' (apply immediately instead of waiting for first upload to finish), and add extra spread chances while Overclock is active—excellent for contagion-style builds.<ref name="raven" /> | |||
'''NetWatch Netdriver (Mk.5).''' Remote-hacking specialist: reduces traceability for hacks uploaded via cameras, slashes '''Device/Vehicle''' RAM costs, and buffs combat hacks uploaded through devices—ideal for hands-off, camera-centric infiltration.<ref name="netdriver">{{Cite web|title=NetWatch Netdriver|url=https://cyberpunk.fandom.com/wiki/NetWatch_Netdriver|website=Cyberpunk | |||
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'''Tetratronic Rippler (Mk.4–5).''' Generalist “combo” decks that synergize combat hacks with non-combat uploads (e.g., follow-ups to amplify damage or auto-apply control hacks on Overclock).<ref name="rippler">{{Cite web|title=Tetratronic Rippler Mk.4|url=https://cyberpunk2077.wiki.fextralife.com/Tetratronic+Rippler+Mk.4|website=Fextralife | |||
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'''Militech Canto Mk.6 (Iconic).''' Phantom Liberty’s possessed deck that '''unlocks the Blackwall Gateway''' ultimate quickhack by default—tying your build to lethal Blackwall energy effects.<ref name="canto">{{Cite web|title=Militech Canto|url=https://cyberpunk.fandom.com/wiki/Militech_Canto|website=Cyberpunk | |||
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== Types of Quickhacks == | == Types of Quickhacks == | ||
; Combat | |||
Deal direct damage or damage-over-time (DoT). Examples: [[Short Circuit]] (electrical burst), [[Overheat]] (burning DoT), [[Contagion]] (poison DoT with spread), [[Synapse Burnout]] (heavy nuke scaling with spent RAM).<ref name="quickhacks" /> | |||
; Control | |||
Debuff, disable or set up finishers. Examples: [[Reboot Optics]] (blind/accuracy debuff with headshot synergy at higher tiers), [[Cyberware Malfunction]] (stacking disables that can overload), [[Cripple Movement]], [[Weapon Glitch]].<ref name="reboot">{{Cite web|title=Reboot Optics|url=https://cyberpunk.fandom.com/wiki/Reboot_Optics|website=Cyberpunk | |||
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; Covert | |||
Low-trace tools that enable stealth routes and intel. Examples: [[Ping]] (reveal networks, wall-hacks at higher tier), [[Memory Wipe]], [[Sonic Shock]], [[Bait]], [[Request Backup]].<ref name="quickhacks" /> | |||
; Ultimate | |||
Expensive, fight-ending programs. Examples: [[System Collapse]], [[Cyberpsychosis]], [[Detonate Grenade]], [[Suicide]], and [[Blackwall Gateway]].<ref name="quickhacks" /> | |||
; Device & Vehicle | |||
Cameras, doors, turrets and vehicles: ''Remote Deactivation'', ''Take Control'', ''Assist/Friendly Mode'', ''Initiate Overload'', ''Floor It'', ''Emergency Brake'', ''Self-destruct'', etc. (availability depends on deck/tier).<ref name="quickhacks" /> | |||
== Notable Quickhacks & Interactions == | |||
'''Blackwall Gateway (Ultimate).''' Spreads to up to '''3''' enemies (≈20 m) and causes lethal damage to cyberware and neural systems; robots/drones/mechs/turrets are '''deactivated'''. Each spread increases RAM cost but uploads faster—core to the Canto Mk.6 fantasy.<ref name="blackwall">{{Cite web|title=Blackwall Gateway|url=https://cyberpunk.fandom.com/wiki/Blackwall_Gateway|website=Cyberpunk | |||
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'''Erebus synergy.''' The Iconic '''Midnight Arms Erebus''' (Power SMG) can auto-upload '''Blackwall Gateway''' to low-health enemies (and occasionally apply [[Cyberware Malfunction]]), effectively turning gunfire into finishing hacks.<ref name="erebus">{{Cite web|title=Midnight Arms Erebus|url=https://cyberpunk.fandom.com/wiki/Midnight_Arms_Erebus|website=Cyberpunk | |||
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'''Self-ICE (counterplay).''' A Frontal Cortex implant that automatically '''negates an incoming enemy quickhack''' on a cooldown and grants a small Max RAM bonus—useful defense for all builds in NetWatch-heavy areas.<ref name="selfice">{{Cite web|title=Self-ICE|url=https://cyberpunk.fandom.com/wiki/Self-ICE|website=Cyberpunk | |||
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'''Reboot Optics + headshots.''' At higher tiers, [[Reboot Optics]] increases headshot/weakspot damage and can '''spread on headshot neutralization''', creating stealth-friendly chains.<ref name="reboot" /> | |||
== Upgrades and Perks == | == Upgrades and Perks == | ||
'''Intelligence tree''' perks reduce traceability, improve RAM economy, and unlock '''Overclock''' (use Health for extra “virtual RAM”).<ref name="overclock" /> | |||
== | Cyberdeck families add strong '''passives''' (e.g., Raven spread, Netdriver camera-hacking economy, Rippler combo bonuses). Choosing a deck reshapes your netrunning loop more than any single hack.<ref name="netdriver" /><ref name="raven" /><ref name="rippler" /> | ||
Quickhack '''tiers''' upgrade effects (more spread targets, longer duration, combo bonuses, instant detonations, etc.). Vendors (Netrunners), airdrops and access-point datamines are common sources for programs and recipes.<ref name="quickhacks" /> | |||
<ref name=" | |||
[[Cyberpunk 2077]] | == See also == | ||
[[Cyberpunk 2077]] • [[Gameplay Mechanics]] • [[Cyberware]] • [[Netrunning]] • [[Phantom Liberty]] | |||
== Referencie == | |||
{{Súpis_referencií}} | |||
<ref name="quickhacks">{{Cite web|title=Cyberpunk 2077 Quickhacks|url=https://cyberpunk.fandom.com/wiki/Cyberpunk_2077_Quickhacks|website=Cyberpunk | |||
Wiki|date=}}</ref> | |||
<ref name="update2.0">{{Cite web|title=Update 2.0|url=https://www.cyberpunk.net/en/news/49060/update-2.0|website=cyberpunk.net|date=2023-09-21}} | |||
</ref> | |||
<ref name="breach2">{{Cite web|title=Hacking & Breach Protocol Guide – Changes in 2.0|url=https://game8.co/games/Cyberpunk-2077/archives/Hacking-and-Breach-Protocol-Guide|website=Game8|date=2023-10-10}} | |||
</ref> | |||
<ref name="overclock">{{Cite web|title=Overclock (Perk)|url=https://cyberpunk.fandom.com/wiki/Overclock|website=Cyberpunk | |||
Wiki|date=}}</ref> | |||
<ref name="netdriver">{{Cite web|title=NetWatch Netdriver|url=https://cyberpunk.fandom.com/wiki/NetWatch_Netdriver|website=Cyberpunk | |||
Wiki|date=}}</ref> | |||
<ref name="raven">{{Cite web|title=Raven Microcyber|url=https://cyberpunk.fandom.com/wiki/Raven_Microcyber|website=Cyberpunk | |||
Wiki|date=}}</ref> | |||
<ref name="canto">{{Cite web|title=Militech Canto Mk.6|url=https://cyberpunk.fandom.com/wiki/Militech_Canto|website=Cyberpunk | |||
Wiki|date=}}</ref> | |||
<ref name="blackwall">{{Cite web|title=Blackwall Gateway|url=https://cyberpunk.fandom.com/wiki/Blackwall_Gateway|website=Cyberpunk | |||
Wiki|date=}}</ref> | |||
<ref name="erebus">{{Cite web|title=Midnight Arms Erebus|url=https://cyberpunk.fandom.com/wiki/Midnight_Arms_Erebus|website=Cyberpunk | |||
Wiki|date=}}</ref> | |||
<ref name="reboot">{{Cite web|title=Reboot Optics|url=https://cyberpunk.fandom.com/wiki/Reboot_Optics|website=Cyberpunk | |||
Wiki|date=}}</ref> | |||
<ref name="selfice">{{Cite web|title=Self-ICE|url=https://cyberpunk.fandom.com/wiki/Self-ICE|website=Cyberpunk | |||
Wiki|date=}}</ref> | |||