Militech Mk. 31 HMG: Difference between revisions
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|appears_other = {{CP|EDGE}} | |appears_other = {{CP|EDGE}} | ||
|baseid = Preset_HMG_Default<br | |baseid = Preset_HMG_Default<br>Preset_HMG_Military<br>Preset_HMG_Neon<br>Preset_HMG_Pimp | ||
}} | }} | ||
The '''Mk. 31 HMG''' is a [[Cyberpunk 2077 Power Weapons|Power]] [[Cyberpunk 2077 Heavy Machine Guns|Heavy Machine Gun]] manufactured by [[Militech]] in {{CP|2077}}. | The '''Mk. 31 HMG''' is a [[Cyberpunk 2077 Power Weapons|Power]] [[Cyberpunk 2077 Heavy Machine Guns|Heavy Machine Gun]] manufactured by [[Militech]] in {{CP|2077}}. | ||
==Characteristics== | ==Characteristics== | ||
The Mk. 31 HMG is a large, fully automatic, heavy machine gun | The Mk. 31 HMG is a large, fully automatic, heavy machine gun which is often mounted on a [[Militech Aegis X2]] turret or a [[Minotaur]], though it is possible to carry it if one has the strength. The weapon can hold up to 300 rounds, which are laden with a small explosive charge. It cannot be reloaded, and after dispensing its belt-fed magazine, is automatically discarded. The weapon is prone to overheating.<ref name="CP2077">{{RefCP|2077}}</ref> | ||
Wielding one imposes a movement penalty on its user, slowing them and disabling their ability to run or dodge. It cannot be stowed or stored in the [[stash]] or inventory and, upon switching to another weapon or riding a vehicle, the HMG will be dropped. While carried, it is still possible to perform a double jump or charge jump, as well as grab on to ledges.<ref name="CP2077"/> | Wielding one imposes a movement penalty on its user, slowing them and disabling their ability to run or dodge. It cannot be stowed or stored in the [[stash]] or inventory and, upon switching to another weapon or riding a vehicle, the HMG will be dropped. While carried, it is still possible to perform a double jump or charge jump, as well as grab on to ledges.<ref name="CP2077"/> | ||