Arasaka APW Mk IV: Difference between revisions

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{{Infobox_Weapon|title = ARASAKA APW MK IV MINI-TORP LAUNCHER|type = Rifle|cost = 6,450 |accuracy = +2|concealability = None|availability = Rare|damage = 4D10 API|number of shots = 9+1|rate of fire = 2|reliability = Standard|range = 100m}}Designed as an underwater squad weapon, the Mark IV is about the size of a machine gun and has produced excel- lent results. Its clip holds 9 shots plus one in the tube, and its torps move at a shocking 1667m per turn! They cost 400 eb each and use active sonar homing, but passive sonar homing (which allows limited course correction and is hard- er to detect; -3 Awareness) can be bought for an additional +150 eb each, but reduces the maximum range to 75m. The API warhead can be switched for a cratering HEP charge (damage is 1/2 real, 1/2 stun, ignores armor and doubles SW value) for +100 eb.<ref>{{RefCP|2020fs1}} (p.34)</ref>
{{Infobox_Weapon|title = ARASAKA APW MK IV MINI-TORP LAUNCHER|type = Rifle|cost = 6,450 |accuracy = +2|concealability = None|availability = Rare|damage = 4D10 API|number of shots = 9+1|rate of fire = 2|reliability = Standard|range = 100m}}Designed as an underwater squad weapon, the '''Mark IV''' is about the size of a machine gun and has produced excel- lent results. Its clip holds 9 shots plus one in the tube, and its torps move at a shocking 1667m per turn! They cost 400 eb each and use active sonar homing, but passive sonar homing (which allows limited course correction and is hard- er to detect; -3 Awareness) can be bought for an additional +150 eb each, but reduces the maximum range to 75m. The API warhead can be switched for a cratering HEP charge (damage is 1/2 real, 1/2 stun, ignores armor and doubles SW value) for +100 eb.<ref>{{RefCP|2020fs1}} (p.34)</ref>


== References ==
== References ==

Latest revision as of 16:24, 4 September 2025

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Designed as an underwater squad weapon, the Mark IV is about the size of a machine gun and has produced excel- lent results. Its clip holds 9 shots plus one in the tube, and its torps move at a shocking 1667m per turn! They cost 400 eb each and use active sonar homing, but passive sonar homing (which allows limited course correction and is hard- er to detect; -3 Awareness) can be bought for an additional +150 eb each, but reduces the maximum range to 75m. The API warhead can be switched for a cratering HEP charge (damage is 1/2 real, 1/2 stun, ignores armor and doubles SW value) for +100 eb.[1]

References

  1. SEVILE, A. Firestorm Stormfront. Berkeley, CA, R. Talsorian Games, 1997. (p.34)