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Quickhacks are advanced cybernetic abilities in ''Cyberpunk 2077'' that let players manipulate enemies, devices and even vehicles via software “programs” installed on a cyberdeck.<ref name="quickhacks">{{Cite web|title=Cyberpunk 2077 Quickhacks|url=https://cyberpunk.fandom.com/wiki/Cyberpunk_2077_Quickhacks|website=Cyberpunk
Wiki|date=}}</ref>


== Overview ==
Quickhacks are uploaded while scanning a target. Each has an '''upload time''', '''RAM cost''', '''duration''' and often a '''cooldown'''. After Update 2.0, quickhacks became '''traceable'''—repeated use will fill a trace bar until enemies discover V’s location (unless you counter it with stealth tools or specific perks/cyberware).<ref name="update2.0">{{Cite web|title=Update 2.0|url=https://www.cyberpunk.net/en/news/49060/update-2-0|website=cyberpunk.net|date=2023-09-21}}
</ref><ref name="breach2">{{Cite web|title=Hacking & Breach Protocol Guide – Changes in 2.0|url=https://game8.co/games/Cyberpunk-2077/archives/Hacking-and-Breach-Protocol-Guide|website=Game8|date=2023-10-10}}
</ref>
== Mechanics ==
; RAM & Upload queue
Uploading quickhacks spends RAM from the installed cyberdeck. Some quickhacks can be '''queued''' to start as soon as the previous one finishes.
The '''Overclock''' perk (Intelligence) lets you upload hacks even at 0 RAM by paying Health per extra RAM used; it’s a core enabling tool for high-end netrunning loops.<ref name="overclock">{{Cite web|title=Overclock (Perk)|url=https://cyberpunk.fandom.com/wiki/Overclock|website=Cyberpunk
Wiki|date=}}</ref>
; Trace & stealth
Most combat hacks advance an enemy '''trace'''. Covert hacks (e.g., [[Ping]], [[Memory Wipe]], [[Bait]]) are designed to minimize or avoid trace buildup and support stealth routes.<ref name="quickhacks" />
; Spread & line-of-sight
Several hacks can '''spread''' to nearby enemies. Spread range, timing and extra spread chances depend on hack tier and the cyberdeck used (see '''Raven Microcyber''' below).<ref name="raven">{{Cite web|title=Raven Microcyber|url=https://cyberpunk.fandom.com/wiki/Raven_Microcyber|website=Cyberpunk
Wiki|date=}}</ref>
With higher-tier [[Ping]] you can reveal networks and even hack '''through walls''' to connected targets.<ref name="quickhacks" />


Quickhacks are advanced cybernetic abilities in Cyberpunk 2077 that allow players to manipulate enemies and devices.
; Devices & vehicles


== Overview ==
Device hacks (cameras, doors, turrets, etc.) and vehicle hacks have their own set of programs and costs. The [[Carhacker]] perk unlocks vehicle quickhacks such as ''Floor It'' or ''Self-destruct'' (deck-dependent).<ref name="quickhacks" />
Quickhacks are a feature in Cyberpunk 2077 that enable players to perform various actions on targets and devices while scanning. They can be executed using Cyberdecks, which are specialized cyberware that enhance the user's hacking capabilities.


== Cyberdecks ==
== Cyberdecks ==
Cyberdecks allow players to perform quickhacks on targets and devices while scanning. Different Cyberdecks provide various bonuses, such as reducing the time it takes for enemies to trace the player's position or lowering the RAM cost for certain quickhacks. Notable Cyberdecks include the Netdriver Mk.1, Raven Microcyber Mk.1-3, and the Militech Canto Mk.6.
Cyberdecks determine RAM pool, quickhack slots, buffer, and powerful passive bonuses that shape your playstyle.<ref name="cyberware">{{Cite web|title=Cyberpunk 2077 Cyberware|url=https://cyberpunk.fandom.com/wiki/Cyberpunk_2077_Cyberware|website=Cyberpunk
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'''Raven Microcyber (Mk.1–3).''' Spread-focused decks: increase spread distance, make spreads '''instant''' (apply immediately instead of waiting for first upload to finish), and add extra spread chances while Overclock is active—excellent for contagion-style builds.<ref name="raven" />
 
'''NetWatch Netdriver (Mk.5).''' Remote-hacking specialist: reduces traceability for hacks uploaded via cameras, slashes '''Device/Vehicle''' RAM costs, and buffs combat hacks uploaded through devices—ideal for hands-off, camera-centric infiltration.<ref name="netdriver">{{Cite web|title=NetWatch Netdriver|url=https://cyberpunk.fandom.com/wiki/NetWatch_Netdriver|website=Cyberpunk
Wiki|date=}}</ref>
 
'''Tetratronic Rippler (Mk.4–5).''' Generalist “combo” decks that synergize combat hacks with non-combat uploads (e.g., follow-ups to amplify damage or auto-apply control hacks on Overclock).<ref name="rippler">{{Cite web|title=Tetratronic Rippler Mk.4|url=https://cyberpunk2077.wiki.fextralife.com/Tetratronic+Rippler+Mk.4|website=Fextralife
Wiki|date=}}</ref>
 
'''Militech Canto Mk.6 (Iconic).''' Phantom Liberty’s possessed deck that '''unlocks the Blackwall Gateway''' ultimate quickhack by default—tying your build to lethal Blackwall energy effects.<ref name="canto">{{Cite web|title=Militech Canto|url=https://cyberpunk.fandom.com/wiki/Militech_Canto|website=Cyberpunk
Wiki|date=}}</ref>


== Types of Quickhacks ==
== Types of Quickhacks ==
Quickhacks can be categorized into different types, including combat quickhacks, which deal damage over time, and covert quickhacks, which have reduced RAM costs. The Blackwall Gateway is an ultimate quickhack that can spread to multiple enemies and cause lethal damage to their cyberware.
; Combat
Deal direct damage or damage-over-time (DoT). Examples: [[Short Circuit]] (electrical burst), [[Overheat]] (burning DoT), [[Contagion]] (poison DoT with spread), [[Synapse Burnout]] (heavy nuke scaling with spent RAM).<ref name="quickhacks" />
; Control
Debuff, disable or set up finishers. Examples: [[Reboot Optics]] (blind/accuracy debuff with headshot synergy at higher tiers), [[Cyberware Malfunction]] (stacking disables that can overload), [[Cripple Movement]], [[Weapon Glitch]].<ref name="reboot">{{Cite web|title=Reboot Optics|url=https://cyberpunk.fandom.com/wiki/Reboot_Optics|website=Cyberpunk
Wiki|date=}}</ref><ref name="quickhacks" />
; Covert
Low-trace tools that enable stealth routes and intel. Examples: [[Ping]] (reveal networks, wall-hacks at higher tier), [[Memory Wipe]], [[Sonic Shock]], [[Bait]], [[Request Backup]].<ref name="quickhacks" />
; Ultimate
Expensive, fight-ending programs. Examples: [[System Collapse]], [[Cyberpsychosis]], [[Detonate Grenade]], [[Suicide]], and [[Blackwall Gateway]].<ref name="quickhacks" />
; Device & Vehicle
Cameras, doors, turrets and vehicles: ''Remote Deactivation'', ''Take Control'', ''Assist/Friendly Mode'', ''Initiate Overload'', ''Floor It'', ''Emergency Brake'', ''Self-destruct'', etc. (availability depends on deck/tier).<ref name="quickhacks" />
 
== Notable Quickhacks & Interactions ==
 
'''Blackwall Gateway (Ultimate).''' Spreads to up to '''3''' enemies (≈20 m) and causes lethal damage to cyberware and neural systems; robots/drones/mechs/turrets are '''deactivated'''. Each spread increases RAM cost but uploads faster—core to the Canto Mk.6 fantasy.<ref name="blackwall">{{Cite web|title=Blackwall Gateway|url=https://cyberpunk.fandom.com/wiki/Blackwall_Gateway|website=Cyberpunk
Wiki|date=}}</ref><ref name="canto" />
 
'''Erebus synergy.''' The Iconic '''Midnight Arms Erebus''' (Power SMG) can auto-upload '''Blackwall Gateway''' to low-health enemies (and occasionally apply [[Cyberware Malfunction]]), effectively turning gunfire into finishing hacks.<ref name="erebus">{{Cite web|title=Midnight Arms Erebus|url=https://cyberpunk.fandom.com/wiki/Midnight_Arms_Erebus|website=Cyberpunk
Wiki|date=}}</ref>
 
'''Self-ICE (counterplay).''' A Frontal Cortex implant that automatically '''negates an incoming enemy quickhack''' on a cooldown and grants a small Max RAM bonus—useful defense for all builds in NetWatch-heavy areas.<ref name="selfice">{{Cite web|title=Self-ICE|url=https://cyberpunk.fandom.com/wiki/Self-ICE|website=Cyberpunk
Wiki|date=}}</ref>
 
'''Reboot Optics + headshots.''' At higher tiers, [[Reboot Optics]] increases headshot/weakspot damage and can '''spread on headshot neutralization''', creating stealth-friendly chains.<ref name="reboot" />


== Upgrades and Perks ==
== Upgrades and Perks ==
Quickhacks can be enhanced through various perks and upgrades. For example, the Driver Update perk unlocks additional stats, while the Chipware Connoisseur perk allows players to select new bonuses. Players can also refresh stat bonuses by upgrading different cyberware.


== Notable Quickhacks ==
'''Intelligence tree''' perks reduce traceability, improve RAM economy, and unlock '''Overclock''' (use Health for extra “virtual RAM”).<ref name="overclock" />
Some notable quickhacks include Self-ICE, which negates enemy quickhacks, and the Blackwall Gateway, which can deactivate mechs, robots, drones, and turrets. The Erebus, a Power Submachine Gun, has unique quickhack capabilities, including the ability to upload the Blackwall Gateway quickhack to enemies.


== Referencie ==
Cyberdeck families add strong '''passives''' (e.g., Raven spread, Netdriver camera-hacking economy, Rippler combo bonuses). Choosing a deck reshapes your netrunning loop more than any single hack.<ref name="netdriver" /><ref name="raven" /><ref name="rippler" />
{{Súpis_referencií}}


<ref name="src1">{{Cite web|title=Cyberpunk 2077 Cyberware|url=https://cyberpunk.fandom.com/wiki/Cyberpunk_2077_Cyberware|website=|date=}}</ref>
Quickhack '''tiers''' upgrade effects (more spread targets, longer duration, combo bonuses, instant detonations, etc.). Vendors (Netrunners), airdrops and access-point datamines are common sources for programs and recipes.<ref name="quickhacks" />
<ref name="src2">{{Cite web|title=Militech Canto|url=https://cyberpunk.fandom.com/wiki/Militech_Canto|website=|date=}}</ref>
<ref name="src4">{{Cite web|title=Midnight Arms Erebus|url=https://cyberpunk.fandom.com/wiki/Midnight_Arms_Erebus|website=|date=}}</ref>
<ref name="src5">{{Cite web|title=Blackwall Gateway|url=https://cyberpunk.fandom.com/wiki/Blackwall_Gateway|website=|date=}}</ref>


[[Cyberpunk 2077]]
== See also ==
[[Cyberpunk 2077]] • [[Gameplay Mechanics]] • [[Cyberware]] • [[Netrunning]] • [[Phantom Liberty]]


[[Gameplay Mechanics]]
== Referencie ==
{{Súpis_referencií}}


[[Cyberware]]
<ref name="quickhacks">{{Cite web|title=Cyberpunk 2077 Quickhacks|url=https://cyberpunk.fandom.com/wiki/Cyberpunk_2077_Quickhacks|website=Cyberpunk
Wiki|date=}}</ref>
<ref name="update2.0">{{Cite web|title=Update 2.0|url=https://www.cyberpunk.net/en/news/49060/update-2.0|website=cyberpunk.net|date=2023-09-21}}
</ref>
<ref name="breach2">{{Cite web|title=Hacking & Breach Protocol Guide – Changes in 2.0|url=https://game8.co/games/Cyberpunk-2077/archives/Hacking-and-Breach-Protocol-Guide|website=Game8|date=2023-10-10}}
</ref>
<ref name="overclock">{{Cite web|title=Overclock (Perk)|url=https://cyberpunk.fandom.com/wiki/Overclock|website=Cyberpunk
Wiki|date=}}</ref>
<ref name="netdriver">{{Cite web|title=NetWatch Netdriver|url=https://cyberpunk.fandom.com/wiki/NetWatch_Netdriver|website=Cyberpunk
Wiki|date=}}</ref>
<ref name="raven">{{Cite web|title=Raven Microcyber|url=https://cyberpunk.fandom.com/wiki/Raven_Microcyber|website=Cyberpunk
Wiki|date=}}</ref>
<ref name="canto">{{Cite web|title=Militech Canto Mk.6|url=https://cyberpunk.fandom.com/wiki/Militech_Canto|website=Cyberpunk
Wiki|date=}}</ref>
<ref name="blackwall">{{Cite web|title=Blackwall Gateway|url=https://cyberpunk.fandom.com/wiki/Blackwall_Gateway|website=Cyberpunk
Wiki|date=}}</ref>
<ref name="erebus">{{Cite web|title=Midnight Arms Erebus|url=https://cyberpunk.fandom.com/wiki/Midnight_Arms_Erebus|website=Cyberpunk
Wiki|date=}}</ref>
<ref name="reboot">{{Cite web|title=Reboot Optics|url=https://cyberpunk.fandom.com/wiki/Reboot_Optics|website=Cyberpunk
Wiki|date=}}</ref>
<ref name="selfice">{{Cite web|title=Self-ICE|url=https://cyberpunk.fandom.com/wiki/Self-ICE|website=Cyberpunk
Wiki|date=}}</ref>