The Body attribute also allows you to open some doors by force, rip-off Heavy Machine Guns from turrets, and use intimidating or Solo-trained dialogue choices.
Allocating an Attribute point in the Body Attribute increases max Health by 2 per point.
(7) - V can force open door to a storage room when searching for Evelyn Parker.
(9) - V can force open door when searching for Evelyn Parker.
M'ap Tann Pèlen (5) - V can ask Placide why he hasn't asked for V's résumé, experience, what V can do. Placide will explain that the Voodoo Boys are not a corporation and do not offers a career, and that V must do only one simple thing for them.
(6?) - V can tell Goro Takemura that it is impossible to jump into Hanako Arasaka's float during the parade, even with his implants.
(5?) - V can say to Johnny Silverhand that try to flatline Goro Takemura could still be dangerous, despite Takemura not being on his A-game.
(6) - V can force open the door to access the computer to test Goro Takemura's infected shard.
(9) - V can deduce that the children selected by corporate transporters from the slums of Chiba-11 were recruited as corposoldiers.
Search and Destroy (12?) - V can say to Johnny Silverhand that they saw Goro Takemura fight, and concludes that he's good even without implants. Johnny will respond that doesn't matter how good you are in Night City, one is fucked on their own.
We Gotta Live Together (6?) - V can comment with Mitch Anderson that thought chem-cocktails were banned because of cyberpsychosis, even during the war. Mitch will tell that Militech didn't cared, and simply airlifted the ones affected to their clinics in Taiwan in daily flights, as they got fresh recruits every day, and they couldn't argue with the money.
Beat on the Brat: Arroyo (4) - V can compliment Buck's sniper rifle, O'Five, identifying that it was a limited series, with only three hundred manufactured - KGB-issue. It will also enable the the option to have Buck also put the rifle up for grabs, provided you have €$ 12,000 to spare to fight him for it.
Chippin' In (9) - V can threaten to smash Jeremiah Grayson's skull like an eggshell, and that Grayson would still be able to talk after that, for a little while. Grayson will respond that he is happy to talk.
Talkin' 'bout a Revolution (6) - V can tell Judy Álvarez that being a solo's lots more than executing a series of movements. Judy will agree, but she will say that she don't see another way, as the they don't have time for the alternative, intense training.
Gun Music (10) - V can intimidate the Scavengers, telling them to think real hard about their next move.
Happy Together (4) - V can sympathize with Barry Lewis, saying that people like them, cops and mercs, get used to losses.
Tune Up (5) - V can tell the lady who complains about him being last in line that he is now first in line. (this dialogue is completelly hidden and doesn't display that it's a body check but will not appear unless you have 5 in body)
Gig: Old Friends (12) - V can force open door to enter a room in Karubo Bairei's dive. It's possible to open the same door by having Technical Ability 8.
(10) - V can unlock door to the right of the NCPD Precinct. This leads into a side room adjacent to a room which only has a single unaware guard inside.
(6) - V can tell Charlie to stand back and open door alone, instead of help Charlie open the door.